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Sunday, September 14, 2014

It Has Legs?!

Corbal Mobile Hardpoint
15 mm scale

 
While the Corbal Deployable Hardpoint provides ground troops with instant fortification and fire support, its static nature is unsuitable for a constantly-advancing planetary invasion force.  The Corbal Mobile Hardpoint is hardly the fastest-moving vehicle on the battlefield, but it can at least advance into newly captured territory, and its monolithic 11m stature makes even disciplined opponents consider retreat or surrender. Once a permanent position is established, the Corbal tower unit can be mounted as base defense or loaded back on a dropship for further service.

  
I knew I wanted to do this conversion as soon as I saw the Corbal on The Ion Age blog.  But I was stumped as to how to make the legs... my plasticard scratch-building skills are pretty sad and I'm too cheap to buy a whole other model just for its legs.  Fortunately, there's a ready source of interesting plastic shapes... Lego!  


I bought some promising-looking pieces off of eBay and started cutting: 


I'll freely admit these legs don't make a lot of sense mechanically, but I think we're well into "rule of cool" territory here anyway.  I also wanted the conversion to be "reversible" so the legs and belly details are mounted on an inverted 40 mm GW base that attaches to the Corbal's underside with a magnet and pins:


Wednesday, September 10, 2014

Skin in the game

Flayed Fanatics
15 mm

Ain't logical. Cuttin' on his own face, rapin' and murdering.  Hell, I'll kill a man in a fair fight...  But these Reavers, last ten years they show up like the bogeyman from stories. Eating people alive? Where's that get fun?
- Jayne Cobb



"Grr Argh!"

Once again, I got a chance to paint some pre-release Khurasan figures.  These are "The Flayed, which are fallen human followers of the false prophet who have their flesh flayed off and fight with berserk frenzy until they die".  Pretty gruesome stuff, but most fitting for what is apparently going to be a "Hollywood-style book of Revelations" type post-apocalyptic range.
 
"Mulder, how is that even possible?  They should be dead or in shock!" "Less questions more bullets, Scully!"

Wednesday, September 03, 2014

Ion Age gluttony!

TWO boxes arrived from The Ion Age today... one I ordered, the other turned out to be a birthday gift from my brother.  Score!  The haul:


The tower in the back is a "Corbal Deployable Hardpoint".  Let's just say I've got some special conversion plans for that one...  The shelters are cozy polygonal homes for a military expedition, hard-scrabble terraformers, xenoarchaeologists etc.

Havelock Battlesuit.  It's a beast.

A nice bonus: some interesting free sample figures from Alternative Armies.
Anyway, enough pics of unpainted stuff.  Hopefully I'll be able to show you some finished work in the next few months.

Friday, August 22, 2014

Hell Divers Squad

Hell Divers
15 mm




Well my squad is finished, with some lovely floral bases as a bonus.  Time for some action shots...


Troopers emerge from rocky cover into a vicious firefight.
Sgt. Barnes prepares to messily dispatch two unwary Chloros.
Another day, another planet: the squad advances past a mysterious alien facility.

Friday, August 15, 2014

Hell Divers WIP, and a gift

Hell Divers are fantastic.  Really.  I'm working on another six right now and as good as the sculpts are, I think what I like most is no doubles!  I'm pretty sure that in the three packs I bought (Alpha, Bravo and Omega squads) every figure is a different sculpt, so no bending arms and cutting heads to avoid your squad looking like a chorus line.





Obviously I'm painting these to match my previous four, so lots of Ordic Olive/Okavango Swamp.



Robot Monster (redux)
15 mm


I enjoyed painting this Khurasan figure again, this time as a birthday present for my brother.  Retro-licious!  I have to say I got a lot of use out of these packs...

Thursday, July 31, 2014

First painted Hell Divers!

Crome Masters
Steel Warriors
Soul Stealers
Ripping out hearts
They're Devil Dogs
The Hell Patrol


Hell Divers - Sgt. Elias and Sgt. Barnes
15 mm


I was pretty excited to paint these figures and of course I started with a couple of the Omega Squad personalities, named by me after the better and worse angels in "Platoon".  Barnes (creeping) is as is, Elias (standing) is a basic head swap between two Omega figures.  I stuck with a classic military drab scheme, reminiscent of WW2 American uniforms, with red visors (below) giving them a sci-fi touch.
 
Hell Divers sniper team
15 mm


The Hell Divers' precision shooters can effectively eliminate key enemy personnel and even light vehicles from a safe standoff position.

Friday, June 27, 2014

Terrain, and Maligs, and Hell Divers, oh my!

Ruined City Terrain
15 mm scale



Took a while but these turned out pretty much like I imagined them in my head.  I'm glad I broke up the grey monotony with some painted/patterned surfaces, and coloured wreckage and casualties to keep it interesting.  They were probably a lot more work than most gamers would want to put into random ruins though!


Ion Age Maligs
15 mm


The violent, dirty, undisciplined greenskins of the Ion Age universe!  And dumb, so so dumb.  Dirty deeds done dirt cheap, but as usual you get what you pay for.  Want them to blow up a radar station?  Oops, they blew up your favorite radio station.

"Ay mates, three to one!  We can take 'im!"



One more thing... Though I usually try to avoid posting "Look what I bought!", I feel ClearHorizon Miniatures' strong initial releases deserve as much promotion as possible.

Professional packaging :)
My personal favorites...
What possessed me to buy all these Hell Divers?  Oh right, they're a really nice lineup.  I think I got all the infantry packs that are currently available.  Looking forward to painting some of these!

Thursday, June 12, 2014

Scatter brained

So I'm having a go at some basic scatter terrain right now.  Not my usual thing, but I figure I can use it for photo backdrops.  I'm a bit new to this so I stuck with standard foamcore "Stalingrad"-style ruins:


I do like to make things complicated, so I gussied it up with some wreckage and a few ex-combatants, molded from a Khurasan power armored trooper and Mekanoid.  This gives a satisfying half-buried look without having to saw a metal figure in half lengthwise:


Next step is to spray prime everything... I hope I sealed the foam well enough.

Thursday, May 22, 2014

Recon Thing

Riflething Scout Buggy
15 mm scale

Designed for rapid reconnaissance of dense urban areas, this lightly-armoured buggy allows Riflethings to get in and out, relying on speed and good steering to avoid small arms fire.  The driver is protected by slug-resistant, laser-ablative canopy; the gunner is exposed, but packs a punch with a plasma projector whose effects on infantry are best described as "horribly demoralizing".



This was a fun stress buster in the week after baby #2 was born, the chassis painting came together surprisingly quickly, though detailing took a bit of time later.  Frankly, I tried not to sweat the clumsy brushwork too much, in the interests of finishing it quickly.  The display base is as basic as it gets... printed paper on craft plywood, just something to place it on really.


Sunday, May 18, 2014

We did it!


Over a week past schedule, like so many things I have a hand in creating ;)

Thursday, May 08, 2014

Need for Speed

Riflething Urban Ops Recon Buggy
15 mm scale




This vehicle started life as a Hot Wheels "Max Steel Turbo Racer" toy:



Pretty cool wheels... But I knew I could do better.  Luckily, this toy is almost exactly in-scale (judging by the driver's cockpit), and solidly futuristic-looking, so it didn't need much work.  I swapped the spindly front wheels for some from another car and added a turret (armed with a Space Marine plasma pistol) and Riflething gunner.  I don't do many vehicles to go with my figures, so this is kind of a step out for me.  We'll see how much painting gets done before the baby arrives, but I'll definitely have a go at it...

Tuesday, April 29, 2014

Bored? Games!

One of the things the missus and I do to avoid becoming TV zombies is try new board games.  We don't have a big budget or a games library nearby, but fortunately we have interesting friends, who have their own collections of interesting titles.  We regularly play the ever-popular Carcassonne, Zombies!!!, and Settlers of Catan, but recently we've had a chance to try a few interesting new ones:

Candamir: the First Settlers

(not my photo)
Designed by "Settlers" maker Klaus Teuber, this Norse-flavoured game revolves around resource collecting quests and building items for victory points.  Each player plays as a different character, with a few unique strengths and bonuses, so it's a little like a "canned" RPG.  During each turn you venture forth from town towards an objective square, drawing cards to see if each square you pass through allows free travel, or requires you to fight an enemy or perform a risky task to proceed.  Resources gained from quests are used to brew potions to help your character, or build items for different merchants in town, and the first player to make 10 items wins.  There's an "XP" system too so your character can buff their abilities over the course of the game (unless you suck at it, like I did).  Lots of fun, and not too hard to learn either.

Ticket to Ride

(definitely not my photo)
This is a railway building game that can require you to be pretty sneaky in plain sight of your opponents.  You collect same-coloured train car cards in your hand to build stretches of track between cities across a map of Europe and Russia (there are, of course, different geographical sets).  Each player has secret objective cards ("Destination Tickets") for long multi-track stretches that they can complete for extra points, while trying to discern their competitors' objectives and disrupt them.  At the end whoever completes the most objectives and has the longest tracks wins.  This is by far the easiest of these three games to learn, but it has some intense play mechanics and a good balance of skill and luck.

Tzolk'in: the Mayan Calendar

Holy crap.
My wife bought this for herself as a birthday gift.  Wow.  I'm pretty sure this is the most complicated board game ever made.  The board consists of six interlocking gears, based on the cyclical Mayan/Aztec calendar.  Briefly, you place and remove worker pieces on the gears, paying corn to place them and collecting benefits when you remove them.  The thing is, the gears MOVE every turn, so where you place your worker is not where they end up a few turns later. There's a "buy low, sell high" dynamic in how/when workers are placed/removed, but where the game gets really nuts is how this interacts with the temple tracks (points for pleasing the gods), technology tracks (bonuses and multipliers to boost your resources), and buildings and monuments (a bunch of other stuff).  We haven't even played a full game yet, and it took me 40 minutes just to set up the board (probably incorrectly) so I won't even pretend to say I understand it.  But it looks challenging and fun once you learn it.

Sunday, April 20, 2014

Shia Khan conversions (and big news)

Garafraxian Black Guards
15 mm


The quasi-humanoid, photosynthetic Garafraxians (colloquially called "Chloros") use heavy armour to protect their fragile bodies during combat.  Their long eye stalks give them excellent depth perception and peripheral vision however, so they generally extend them out of their suits except when in immediate danger.  The suits are lined with red-LED arrays to maintain their metabolism far away from their home star's nourishing rays.

We have another baby on the way... arriving in only a few weeks now, whoa! So I expect that I'll be posting pretty sporadically for a while.  But just like last time, I'll be back, so stay tuned :)

I did want to squeeze in at least one more fun project before our due date, however.  I wasn't sure what to do with these cool Shia Khan Pioneers when I ordered them, but once I got a good look at them I knew I couldn't not convert them into something weirder.

As Chloro shock troops poured in from the docking ring, Fett found himself
in the uncomfortable position of fleeing away from his ride off the station.

Kind of a goofy B-movie look here, but I like it.  All I really did was stick in wires with drops of epoxy on the ends, and sculpt the tentacle/pincer things over their human hands.  Well within my constraints of talent, fortunately.

Monday, April 07, 2014

The Ion Age February Mini

Interstellar Envoy
15 mm


The Zin Envoy was Ion Age's limited edition mini from this February.  I'm surprised at how fast I got this mini done... by my standards at least.  Anyway it's a great figure, alas now unavailable but if you have one, have a go at it.  I really tried to glam him up, and so it was a lot of fun to paint.

The Ambassador has a stroke of luck - a Very Strange Alien appears just
as he needs to send an urgent encrypted message to the homeworld.

Tuesday, March 25, 2014

The Ion Age March Mini

Female Muster Officer
15 mm

"Your papers, please."

As I mentioned in my last post, Gavin at Ion Age was nice enough to comp me this month's limited edition mini when he re-sent my order.  So I figured I'd paint it up first.  I like the pose here, as you can see it reminds me of a border guard or sentry though it could be a combat hand signal too. The sentry box is from Germy.co.uk, home of a number of nice paper buildings.

As a side note, I noticed Ion Age minis are visibly larger than some other 15 mm minis I have; this one is a mm or two taller than my Khurasan SEAL team.  Probably fine to use together, though.

Tuesday, March 18, 2014

Thanks, Ion Age!

I ordered some Ion Age stuff at the beginning of February... it never showed up :(  Fell off the boat, I guess.  But Gavin shipped it again, and threw in March's limited edition miniature too:


I'm going to try and paint one of these up for the blog ASAP, they're pretty nice figures.

Among other fun things, I ordered a couple of "Maligs", sort of undisciplined auxilaries from the Shia Khan faction.  I love them!  They'd make GREAT not-Space-Orks:

"More dakka!"

Saturday, March 15, 2014

Ain't no party like a boarding party

... 'cause a boarding party don't stop until all hostiles on the target vessel are neutralized or captured.

Cultural Collective marines and breaching drone
15 mm


"Maintain spacing!  Watch your angles!  Advance on my mark."

While life as a citizen of the Cultural Collective is generally one of fulfilling work and hedonistic leisure in a low-scarcity economy, utopia is not without consequence.  In addition to its overt and covert diplomatic interaction with other galactic powers, the CC is constantly engaged in a variety of low-level military endeavours against renegades, pirates, rebellious elements, and adjacent domains with whom it is not officially at war.
 

No citizen is compelled to serve in the CC's armed forces.  Instead, service simply appeals to a certain subset of the population who enjoy the the combination of action, violence, and relatively low personal risk due to advanced weapons and armour.  Periodic excesses may occur, but the average CC resident considers these a small price to pay for freedom and security, if they are aware of them at all.
 

I decided to keep a cool blue "authentically military" look for these guys, with only the white helmets to offset it and tie them in with the robot.  The yellow markings* on the bases (colour printed and slightly weathered with paint) help with both colour contrast and visual unity.

* The square yellow signs are tiny versions of "Autonomous Device" and "Self-Replicating System" from this interesting collection of future warning signs - good eye-candy for any industrial or military sci-fi scenery :)